home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1995 November
/
EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
/
earcd
/
docs
/
mb_oct95.lha
/
DOCS
/
MB_22.txt
< prev
next >
Wrap
Text File
|
1995-09-30
|
3KB
|
82 lines
Virocop Review
==============
Wow! Just got this through the post and here`s a quick review... none
of the bollocks you`ll read in Amiga Action etc. cos I`ve been playing
this solid for the past three evenings ;-)
The plot... hmmm, dunno, I don`t bother reading the blurb - won`t make
the game any better but basically you guide a robot called Dave (small
plug for the Perception BBS me thinks :) around various game worlds.
Sorta reminiscent of the West World film, these areas are infested by
viruses and have set all the cute racing cars and funny creatures on the
rampage. Guide Dave about killing the viruses and game world inhabitants
and save the universe etc.
Doh, why didn`t I think of such an original plot! Ignoring the usual
naff plot the game IS quite fun. The display is of Dave at the centre of
the screen in a 3D'ish land. No fancy graphics just fast 8 way scrolling
and the same slick look that attracts suckers to Sega and Nintendo. In
fact this seems - sadly - out place on the humble Amiga.
So what`s special about the game? Hmm, well the game starts getting
tricky right after the first level: attack patterns and styles get
progressively more deadly. Luckily there are two points in your favour
when playing. Firstly there is a password feature in the game to skip
levels but best feature is the weapons...
Most creatures that are killed leave behind an energy sphere which Dave
can pick-up. At the beginning of the next level you can use the energy
to charge up some deadly weapons. Dave can only hold three at a time so
you get to pick from your collection. In combat you can swop between the
three but some have only limited power and are quickly used up. The
basic machine gun is great to look at, spraying blank shell cases all
over the place, but various rockets, lasers, mines and flame-throwers
make short work of the attacking creatures once you get the hang of them.
To round up, great shoot-em-up but you need to be dedicated as the levels
soon get very difficult after the first game world.
Tech Info
=========
* A500 version with extras for the A1200 or proper A1200 version
* Cost me 20 quid mail-order
* Hard drive installable
* Uses "enter word from manual..." protection (bit irritating)
* Needs 1 meg of memory (2 meg on the A1200, natch)
* Comes on 3 disks
* One or two player + Team Play option
* Supports joystick (1 or 2 button), keyboard
* Can use mouse control on A1200 version (who`s bright ideas woz this)
Quick Hints
===========
If you`re installing to hard drive unless you have an extra 2 megs of
memory it won`t run from Workbench. Examine the AmigaDOS scripts the
game installs and write your own version. Kill the Startup-Sequence on
boot up then run your script to get the game running.
The manual doesn`t describe the weapons too well. Try a few games and
buy different weapons to see how they work. Once you`ve found one you
like (hopefully one you can get after a few levels) stick with it.
Next Reviews
============
I`ve also got Frontier 2: First Encounter and Exile 1200 on order. Once
these are released I`ll type a few words on these.
Cheerio m8y-peeps!
\|/
(o.O)
\=/
Andy Pandy
END
===